Constraints, Chunking and Confidence
Over the weekend, I learned a new tech, and wrote a simple game that runs in a web browser. I used cocos2d-x. In the past, I had done plenty of cocos2d-iphone/swift which has some API similarities. However, with cocos2d-x you code in c++/javascript/lua instead of an iOS ...
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Great Software Teams IMHO
As I am starting to look for my next opportunity, I have been chatting with people and thinking a lot about what makes a great team, because, hey call me crazy, but I want to work on a great team! Aside, a projection. A method without a name. A mixture ...
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Xcode Behaviors for fun and profit
Xcode has some great features that can easily slip by you. Recently I took the time to really take advantage of Xcode Behaviors. Xcode Behaviors allow you to set up a user-defined sequence of events that should happen in reaction to various system events like building an app, executing the ...
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Swift conciseness through functional programming and sleep (Part 2)
I wrote a post earlier which outlined the thought process I went through while slimming down some code in the KeySmash toy project. Make sure you read Part 1 first. I received several great pieces of feedback about that blog post which inspired some thoughts on making the code better ...
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Swift conciseness through operators, extensions, and unnamed arguments (Part 1)
In a toy project, I had the need to intercept all external keyboard keypresses. Something I am always trying to keep a critical eye on when coding in swift is 'Have I made this as concise as possible without sacrificing readability in the name of cleverness/magic/etc? I want ...
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Evolving Swift
When people ask me what I think of the swift programming language, the main thing I think of is hope. For so long, Apple has been on a kind of island in regards to advances in programming languages. It's the nature of something closed to re-enforce it's own tendencies and ...
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